Sanguine Studios started as a school project when creator JT brought an idea he had to his school board.
After getting the idea accepted JT gathered up a team of individuals to make Beat the Machine come to life.
In July of 2020, Beat the Machine was launched as an Alpha on Steam. After graduating from college and with the pandemic just beginning,
JT saw this as an opportunity to create Sanguine Studios as an official company and bring some of the original developers along for the ride.
During the pandemic we recreated our original product and became an official company in March of 2022 and launched our first
product Beat the Machine: Rebooted the next month.
Our Mission:
Here at Sanguine Studios we strive to make fun games for all to enjoy.
We want to create both single-player and multi-player experiences for gamers to love.
We want to create expansive worlds that immerse you in a story and give the best quality game we possibly can.
We take pride in our work, and we want to deliver the best the experience we can across audio, art, programming, design and more.
We all started with 0 experience and maybe a few classes/tutorials. We will never forget that everyone must start somewhere.
We love to collaborate with each other both inside and outside of the work environment.
We want the world to see our innovative ideas for years to come.